30 games I recommend

This list is completely based on my personal experience and at times I played average games in a good mood that made them better or great games in a poor mood that made them worse. Also, a lot of these games are 9's or more - games that were below 7's for me I didn't bother to write about and a lot of other ones that would have been bad I just never downloaded to play. I hope this list gives you some inspiration for the next game that might hook you.

Chaos Rings III: This is a massive game with a long story and plenty of new powers to unlock. The game is pretty damn expensive $40!!!. It has no in game purchases but the way it is designed would make you think that they were originally intending to have them because there are booster back that can be unlocked. For this reason I actually rooted my phone and installed Game Genie so that I could cheat about 100 of the packs into my save and this was a really fun boost to skip a good chunk of the game's grind. (8.2/10 - fun characters and story, gameplay mechanics could have been deeper)

Clash Of Clans: Great OG game, I spent about $20 on getting some unlocks/boosts. Unfortunately that money felt wasted. Games like these where timers (and purchasing time-skips) are part of the gameplay, literally require you to pay to play. Great quality game but this type of revenue model in games is just a pain (would pay $30 outright to skip all timers for 6 months, etc.) I actually don't recommend this game even though it is on the list - this is more of a recommendation not to play. (6.4/10 - waiting to play is horrible).

Walking Dead: Road to Survival: Just like Clash Of Clans - I was really into this because of like the Walking Dead series. Unfortunately the timewalls are just horrible. I spent $40 to get booster packs for new characters and didn't get anything worthwhile. Emailed support to ask for a free boost to compensate and they declined. I actually don't recommend this game even though it is on the list - this is more of a recommendation not to play. (6.4/10 - timewall is annoying).

The Walking Dead: Season One: Worth $80 if it cost that much. Fantastic story and I still remember it to this day. (9.6/10 - very limited interactivity, but this is a game for its story).

The Room: Other peeople will really enjoy this. I didn't like the puzzle game design - I don't generally like these style of games. I get stuck and have to look up the answer on Youtube or just become bored. (8/10 - Other people will like this game but I never spent more than two hours on this).

Fallout Shelter: Probably the best free game around. Really fun building and questing mechanic. The pay element is mostly non intrusive. After about 12 hours of playing the game falls off because the timewall starts to come into effect but until then the game is terrific. (8.4/10 - too bad I can't buy the game for $25 to destroy timewalls and play freely).

Vainglory: I had a lot of fun with this game. It will be deleted from my phone once Wildrift comes out, but for a MOBA experience on mobile, this is great. (8.5/10 - I did have ping fluctuations from time to time).

PPSSPP: This is a PSP emulator that I used to play Persona 3. Worked amazingly on the phone and what a great game. Buy a copy of Persona 3, throw it down the drain and then load the rom onto your phone to stay legal. (10/10 - terrific game and runs like it is native).

Pirates Outlaws: I had a lot of fun with this game. It has a really cheap price tag of only $5. I probably put about 15 hours into this game and had a great time. Unfortunately you have to buy the other characters to unlock their mechanics if you want to skip a horendous grind. They were just too expensive so I didn't bother. (8.1/10 - should have bumped the price $10 and unlocked all characters).

The Bonfire: Forsaken Land: I played the demo and enjoyed it a lot so paid for the full unlock. The game itself is challenging but very fun. I probably put 10 hours into this game, unfortunately it ends very quickly. I have heard there is a sequel on the way and I would happily buy it to play when it comes out. (8.9/10 unfortunately just a bit too short).

Kingdom: New Lands: What Bonfire was based on, Kingdom is a really smart and simple game that has a lot of depth. I put a good 10 - 15 hours into the game, however I never got past the 2nd island. For me it is just too difficult and there should have been option to make aspects easiemore relaxed. (8.2/10 - never finished it because it was too hard).

Rebuild 3: Gangs of Deadsville: I had a lot of fun with the story and played it for a good 10 hours. Unfortunately I forgot about it halfway through the campaign and never picked it up again. It lacked some magic to really make it an impossible to put down experience. Combining all the maps into one large map would have rewarded the aspect of building up a town. (7.8/10 - graphics are a little bit average and it missed something to hook me for 30+ hours).

Teamfight Tactics: I got to gold rank and played a good 20-30 hours. I am also a big fan of League but unfortunately I just don't enjoy autochess games. Quality is top shelf however and the price model is extremely non-aggressive. (9.3/10).

Stardew Valley: Great game. Put 30+ hours into this. Costs $14 on the appstore but probably worth $35. (9.5/10 - unfortunately the pixel graphics are just a bit ugly in my opinion).

Meteorfall: Journeys: Really enjoyable game with no invasive transactions. Not expensive at all and a great game to play travelling. (9/10).

Legends of Runeterra: Again, I am a big league fan so got this to play straight away. Spent a lot of time on this. Really well polished if you want to play a card game or like League lore. (9.7/10).

Don't Starve: Pocket Edition: This and Crashlands (which isn't on this list but I have briefly played) are both great fun and at a $7 price tag a no-brainer for a good game at a cheap price. Pick up and play if you haven't before. (9.5/10).

Battle Chasers: Nightwar: This is what android gaming should be. A full game available for a fair price that you can sink into for 20-30 hours. Great graphics and gameplay. Very polished overall. If you like turn-based combat then give it a try. (8.7/10)

Among Us: Literally only took two games to have me laughing in tears. Very fun multiplayer game and I bet it would be a great game with friends. Literally free to download so why wouldn't you? (8.9/10 - lacks a bit of polish).

Redcon: I had fun for awhile until I read that you can't replay old missions to get more money/bases for the next chapter level you are at. I understand if you make wrong purchase decisions you can become hardstuck at certain levels because you can't upgrade any more without beating the level but can't beat the level because you can't upgrade any more. (7.7/10 - the game is a fun FTL style game but unfortunately I lost interest once I realised you couldn't go back and replay previous levels).

Ticket To Earth: I was initially put off by the screenshots but playing the game I quickly got hooked. The tile mechanic is very intelligent and fun. On top of this is a great RPG system and a good story. Definitely worth the $7.50 pricetag. (9/10)

Crying Suns: I Loooved this game and put 30+ hours into it. I would give it a 10 except that I am not a big fan of pixel graphics style and each chapter you lose all progress on your ship which is a bit annoying. (9.2/10).

Portal Knights: I really recommend this if you like Minecraft style games at all. Fun building, a good story driven RPG and very polished/looks great. (9.4/10).

Grimvalor: A fun, heavy style side scroller game. Very polished and easy to get into. I haven't finished this but will definitely come back to it from time to time. (7.8/10 - more depth to the RPG would have been appreciated).

Deadcells: Probably the best Android game you can buy. Ported extremely well and the game itself is all about learning and getting better with each attempt. (9.8/10 - unfortunately I am not a big fan of pixel art so that throws me slightly).

Limbo: Probably the second best Android game you can buy. Easy to learn controls keeps you going through a game that is all about the immersing world. After I finished this I went away and read all about the story and what it meant. (9.5/10 - a bit short to be perfect).

Sheltered: This game is everything I want: a Fallout Shelter style game with no timers, just buy in full and get the game. Unfortunately it only takes 20 hours to become safe to a point that the challenge is gone. Also the graphics are not my preferred style. (8.7/10 - a paintjob and more challenge in the endgame would make this my number one game).

Lara Croft GO: People sleep on this game but it is actually a really fun puzzle game that I fully completed and went back to again. Would definitely recommend anyone to give it a try (and also the Hitman GO game too). (9.2/10).

Game Dev Tycoon: A game that I put a lot of hours into (40+). Really enjoyable progression game where you create your own stories. Unfortunately the game type combinations are a bit predictable, so that you only need to create a survival game with zombies or an adventure game with RPG to have a perfect game. However everything else about the game is great and I enjoyed the whole thing. (9.6/10).

This War Of Mine: I loved everything about this game. I just wish it had an endless mode and that it had an option to make it a bit easier. (9.6/10).

If I had to recommend three games to go download now and play, they would be Game Dev Tycoon, Crying Suns and Legends of Runterra.
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Unleashed pt. 28

One more chapter from u/eruwenn and myself.
First / Prev / Next
Alexa completed her game stream in the early hours of the morning, saying goodbye to her viewers and apologising for having to go. She made a note to check on her private, subscriber-exclusive minecraft world later in the day as there was a house building competition taking place and she would have to watch out for cheaters and troublemakers. Norrin was currently monitoring the users, and working on his own farm within the game.
She looked at the empty bunks. Aaron and Sassie had not come to bed again. It had been two hamar since the Porkchop Express had quietly left Arkellian space, twenty cycles in total. They had made two stops to resupply in that time and on both occasions Aaron had chosen to remain on board. He’d also stopped drinking his favourite morning pick me up, containing the refined solvent, fruit juice and hot sauce. More concerning was that he had not drunk any of the other refined solvent he typically would, and she wondered if this was the cause of his unusual sleep pattern.
She dressed quickly, grabbing her gifted jacket as she made her way to the bridge. As always, Aaron was sitting watching his screens. Sassie was asleep on the chair beside him, her head in his lap. “You didn’t sleep?”
Sassie grumbled and shifted to get more comfortable, kicking Aaron in his side. He looked accusingly at the Inorganic. “Shh. Don’t wake her.” Alexa ran her hands through her hair, straightening it out. For the human it was fascinating, as she controlled every strand of her hair. It could be perfect - always. But she had made a conscious effort to let it become messy, in order to be more organic. “I like the night shift, well, our night. It’s peaceful.”
The ship mostly ran itself once the navigator had entered the course and the initial acceleration was completed. A single person could monitor the ship as it cruised along, and regular checks were made on the various systems at set intervals. Even if he fell asleep, the ship would sound alarms if anything went beyond a specified norm. “It is tedious, and it should be shared.”
The human nodded. It would indeed have been tedious, except he had found something to fill his time. On Earth his uncle had toyed with C.B. radio for a while, and Aaron had discovered something similar was used in space. Open comms channels, where people just chated as they drifted through the void between stars. Even people on nearby worlds would join in, asking about the stars. Out here in the black, people still wanted to connect. He mostly listened, occasionally joined in, found a few familiar voices that appeared at the same times on the same channels. It was relaxing.
Alexa glanced at his main screen. Aaron had the GalacTube portal open, but it wasn't displaying a channel. An impersonal user not found message was all the information to be had, and her voice turned gentle as she asked, "Shio's channel isn't back?”
Jaym had reassured him that it was just her father being overprotective, but it didn’t help. “No. Nothing is back. I understand where her dad's coming from, but it still sucks that my actions took something she loved away from her. Doesn't seem fair.” He looked at the screen, noting the time in the corner. “Better get going; today is a big day for Skeena.”
“Agent Fenink?”
“Yeah,” Aaron confirmed as he rose from his seat. “I think she’s ready to take the next step. I better head down there.” As Alexa slid in to replace him as Sassie’s pillow, the human saluted. “You have the bridge, Number Two!”
Alexa rolled her eyes. “Don’t call me that! I am not poop. And I don’t understand why Sassie gets to be Number One?” He was already out of the door and ignoring her, and she smiled. He was more irritating today, and that was an improvement. She scratched the dog’s belly, leaning over to kiss her head and whisper to her, “I don’t really mind you being Number One.”
As Aaron entered the enclosure he was struck hard in the chest by the huge leokas as it bounded towards him. He hadn’t wanted to admit it to the others, but even he had been surprised by how friendly the leokas was, and how well it adapted to his presence. He scratched Tony, thinking about the absurdity of it all. On its hind legs the leokas was a third taller than him, and it had claws and teeth that should have been terrifying. Instead he got up and played with Tony, making sure to chase him to get the animal to stretch his legs a little. The large predator lay down in some long grass, Aaron pretended he couldn’t see the large green striped cat as it wiggled in excitement. He turned his back, and after a few tense seconds Tony pounced and swept him off his feet.
A scream cut through the air and Tony leapt off him, dashing for the safety of his raised platform. Standing by the door was Agent Skeena Fenink, a look of horror on her face and a large bowl of meat and fish chunks scattered around her feet. “You let him hunt you? Are you insane?”
Aaron stood, wiping the leokas drool from his neck with his sleeve. “We were playing.” He looked up at the raised platform and the large head peering down. “You scared him.”
“I...” She looked up. Tony was watching her as she picked up his food and returned it to the bowl. “I’m sorry?”
Aaron whistled and the leokas cautiously climbed down and approached them. “Don’t apologise to me. You startled Tony, you owe him ear scratches.”
Skeena’s tail bristled. “Touch a leokas? No. Never. Impossible!”
The human looked sternly down at her. “You startled him, you must apologise. And, after tomorrow he will be released into the reserve on your world.” Tony pressed his head against Aaron and pushed him. “You’ll never get this chance again. Trust me, trust Tony. It’s perfectly safe.”
Her tail began to look fluffy, less stiff as she relaxed. “I don’t think you understand what you’re asking?” She looked at her feet, unable to maintain eye contact. “I mean... I want to… but, can I?”
He took a knee before her, lifting her chin with his hand. “I’ll be here, you’ll be fine. Ranjaz would kill me if I let you get hurt. I think you need to do this; you need to understand.”
Her tail swished. She had grown close to the Kittran while on board and was a little embarrassed to have it pointed out. Something in the human’s words resonated with her. He was right, she could feel it. She needed to do this. “Fine. So what do we do?”
Aaron took the bowl from her hands, and Tony instantly perked up. “First we make sure he’s tired and has a full belly.”
What followed was an elaborate game of chase combined with Aaron throwing chunks of food for Tony to race after and devour. He even threw some up onto the raised platform, making the leokas leap up and down. Once the bowl was empty, and Tony had thoroughly licked it clean, the leokas took a long drink from his makeshift stream before stretching out on his side, breathing heavily.
Aaron tossed the bowl onto the grass near the door, and took Skeena by the hand. “It is time.” Together they slowly walked forwards, and for a time there was no sound in the converted cargo hold other than their footsteps through the grass and Tony's heavy breathing. Though Agent Fenink shivered as Aaron took a seat next to the leokas, she just about managed to follow his lead and sit next to him.
In one smooth gesture, Aaron removed a couple of drone cams from one of his pockets and tossed them into the air. "You won't want to forget this moment."
Her chest was tight, and every evolutionary instinct inside her was screaming - RUN! She raised her hand shakily and Tony raised his head to look at them. Her gaze shifted, and upon making eye contact with the leokas she squeaked in terror and swiftly pulled back her hand.
“You’re alright mate,” Aaron said, and she couldn't be sure if he was saying it to her or to the animal in front of them. He patted Tony's side in a soothing manner. “Skeena, relax. He responds to your state. If you are tense, he will be tense, but he will also be calm if you are calm. Just relax."
She nodded once, took a long, slow calming breath and laid her hand on the leokas’ side. The green striped fur was deep, luxuriant. She was surprised at the softness contrasting the strong muscles below. Tony’s ribs rose and fell as he was breathing, and as her hand also rose and fell she could feel the raw power in every giant breath. “Wow," she whispered, not daring to say anything louder.
Aaron couldn't help but notice that all tension had left Skeena. Her tail relaxed, sitting up like a stretched question mark behind her, and her eyes were wide with wonder. “Put your head on his side. Gently.”
She looked at Lefu’Yendra, calm and peaceful, smiling reassuringly at her. Tony, a leokas - the servant of death! - was resting beside beside her. She looked at his head, and not even an ear twitched. He was sleeping. She nodded cautiously and, with only a tiny pang of fear, leaned over to place her head on the side of his chest. She had to lie her full body across him, her arms barely large enough to wrap halfway around the torso. The powerful beast's chest rose and fell, lifting her with it. Then she heard it: the heavy beat of his heart. Emotions she couldn't put words to swept through her, and tears began to run from her eyes.
Aaron couldn’t help but smile as he relaxed and leaned back, stretching his legs out in front of him. He didn’t say anything. There was no time, no world beyond the enclosure. Just the sound of a leokas and a Kasurian, breathing in sync.
After a long while she sat up, bowing her head deeply. “You were right. I needed that.”
The human smiled and stood. Tony opened an eye and then returned to his nap. A full belly and some energetic play; he was content. “You did amazing. Both of you.”
As they exited the enclosure they encountered Estrilla sitting on a large medical case. “You survived. Excellent!”
The small Kasurian snapped out of her dream-like state. “Doctor! Why are you here?”
The yellow Kachna motioned to Aaron as he locked the door. “Captain’s orders. In case Tony decided to take a bite.”
Skeena rounded on the human. “You said it was perfectly safe?”
Reaching up to scratch the back of his head, he gave a weak smile. “Kinda. I mean the Doc was right here and I was pretty sure you’d be fine.”
Pretty sure?
“Sixty percent, at least.” He smiled and then patted her on the head as her jaw dropped open. “But, never, ever do that without me around. It’s crazy dangerous.” He walked towards the stairs.
She called after him, surprise and anger in her voice. “Why? If it’s so dangerous, why?”
He stopped in the doorway. “I told you. You needed to do it. I can’t leave you in charge of Tony thinking he’s a monster. A servant of death - what a load of shite. He’s flesh and blood, fur and bone. A beating heart. Stop fearing him. Stop worshipping him. Understand him.” He smiled kindly. He was proud of her and didn’t want to berate her. “His species is endangered. If you want to save him, then learn what they need. Protect them. When we met, you had him in a small room. Completely unsuitable. Because you didn’t understand.”
Her tail drooped. She looked at the human, and when she spoke sadness was in her voice. “But, I’m not you. I’m not Lefu’Yendra! I can’t change things, it’s impossible.”
“Bollocks.” Aaron took out his phone, finding the video he had just shot. “You’ve already done the impossible.” He held up the screen, showing her lying on Tony, arms across his body. “Look at you - a mother-fucking badass - who literally, and I mean fucking literally, embraced death. Nothing is impossible for you. You trusted me to keep you safe. I’m trusting you to keep him safe. And all of his little fuzzy buddies.”
She nodded. There were tears in her eyes again, but behind the wetness a fierce spark had been lit. “I understand. I swear to you, Lefu’Yendra, I will protect them and continue to learn.”
“Cool.” Aaron turned back to the stairs and began ascending. “And you can always give me a call if you need me. See you at lunch.”
Estrilla looked at the emotional, yet determined, Kasurian. “You ok?”
Skeena nodded. “Definitely.”
On the deck above, Allistan had finished tidying the kitchen, and had penned a list of supplies they would need before leaving Kasur. As much as he found the leokas fascinating, it would be a welcome change to have space in the food cryo storage for more fresh food for the crew. He was halfway through preparing lunch when Aaron entered. “Captain, no. It is my turn to prepare lunch.”
The human waved his hand. “Stop with the Captain already. I have nothing to do.”
“Sleep?” the Fae’Dan suggested.
With a dismissive shrug Aaron ignored him. “I want to test the new replicator items. Estrilla said the safe chocolate was ready, and I thought it would be fun to put some samples out for after lunch.”
The Fae’Dan nodded, taking out his pen and giving it a satisfying click. “I will prepare a selection and arrange a scorecard and feedback sheet.”
The human was once again impressed with Allistan’s efficiency. He had organised the ship’s shifts, taken over quartermaster duties, and even taken to handling their paperwork and fees at the stations they stopped at. “I don’t know what I’d do without you, buddy.”
Allistan shook his head. “Many of the others can perform these duties.”
Aaron gave the slender Fae’Dan a playful punch to the gut, watching as all four eyes flinched. “But, they didn’t. You stepped up, and I appreciate it.”
At lunch the crew were boisterous from the beginning, arguing over who had taken too long in the washroom and thrown several schedules out. It happened to have been Chae’Sol, but everyone agreed his hair was immaculate and he was forgiven. Jaym was so impressed she asked for advice on products, and after a moment’s pause Danyd also started asking hair care questions.
Ranjaz was the first to point it out. “You’re bald?”
The engineer swung his hooves onto the table, hauling back his trouser leg to show the silky fur on his legs. “I got hair where it counts, fuzzball.” The table once again erupted in laughter.
Allistan took several trips to place the meal on the table. There was a shared roasted vegetable platter, an elaborate salad, a selection of whole and sliced fruit, and some lightly seared Koran steaks for Ranjaz as well as interested omnivores. Aaron was objectively the best cook, but Allistan was a close second, and preferred by the crew as his dishes were less likely to have side effects.
The peace lasted as long as the food, and it was soon Aaron’s turn to be questioned. Embar slapped a large red hand on his shoulder. “So, are you up for some further physical training?”
Estrilla tutted. “You and Chae’Sol increasing his nanite resistance and beating him up is hardly training.”
The Niham laughed. “Believe me, it is not one-sided, and we intend to keep our arms attached.”
Embar took another large bite of the Eluin fruit he was working on. “He must learn restraint. He has to control his temper.”
You broke his arm!" the Doctor cried, waving an accusing fork at the Rinoxian.
Chae’Sol coughed, and raised a hand. “That was me.”
Aaron stepped in to defend his tutors. “Actually, it was my fault. I bet him a thousand credits that my arm was stronger than his wooden training sword.”
Danyd’s face grew round with horror. “You let him break your arm for a thousand credits?”
The Niham was irritated. “No, no, the sword broke. He went double or nothing on Embar’s training axe, but we forgot it had a steel core.”
The Satryn stared at Aaron. “Are you the illegitimate son of Tulseria? Some demi-god here to taunt us mortals?” A hush went around the room, and the nervous glances didn't escape Danyd's notice.
Ranjaz, however, seemed oblivious. "Fuck, no," he laughed. "He injected Inorganic nanites into his ass, all because he wanted a sandwich. Humans are absolutely mental, Danyd. Just be glad he's the last one, otherwise the whole galaxy'd be fucked”
Aaron did his best to unclench his jaw. "It was not my ass," he said, and when he offered no further corrections, Jaym, Danyd and Skeena turned to stare at him. He shrugged. "I hadn't had a sandwich in a thousand celes.”
Estrilla, meanwhile, had been glaring at Ranjaz. "The secret nanites," she emphasized as she threw a small round vegetable at Ranjaz.
Ranjaz caught it and expertly returned it so that it landed with a splash into the Kachna's drink. ”They’re part of the crew now, might as well know what they got themselves into.”
Aaron didn't seem at all to be concerned. "It's fine, I trust them." His nonchalance turned out to be partly because he was preoccupied with something else. When his phone finally connected wirelessly to the large screen on the far wall, he smiled. "Everyone, we have some special footage from the cargo hold I'd like to share." A quick glance to Skeena got him an enthusiastic nod in reply - she, too, seemed eager to share what she had accomplished.
As the video played, a hush fell over the Lounge. When the video showed Agent Fenink's bravery in reaching out to pat the leokas, Ranjaz leaned over to hold Skeena's hand and squeeze it proudly. A few short moments later, all who had not known what was coming reacted in audible shock as the hug appeared on the screen.
The moment lingered in video for what felt like an extraordinarily long time, then suddenly cut out shortly after Skeena finally pulled away from Tony's furry side. There was the span of a breath or so in which nobody dared speak, after which everybody suddenly began talking over one another, offering their praise and amazement for the brave Kasurian.
Ranjaz was practically bouncing in his chair with excitement. "That was the most amazing thing, Skeena! We've gotta... you've gotta..."
"Got to what?" she asked.
"We absolutely need to put this on GalacTube!" Ranjaz looked to Aaron, clearly seeking support.
The human thought it over. "Not a bad idea," he said, ignoring the Kittran’s whoop of joy. "You could post updates on Tony, and your new life, too. I know I wouldn't mind knowing how things go with you two once you settle in on Kasur.”
"I don't know much about that stuff," Skeena countered, though the look on her face clearly said that she was considering it.
Aaron briefly glanced at the Kittran, then was ready with the assist. "Ranjaz has a channel, he can help you set up all the details. In the meanwhile," he said as he pulled up the GalacTube portal on the screen, "pick a name for your channel and we'll get you started out.”
There was a flurry of encouragement which seemed to further settle the matter for Skeena. She began staring at the GalacTube portal intently, as though it would somehow reveal a name. While she pondered the rest of the crew fired out suggestions ranging from good to bad and beyond.
Allistan, of course, immediately brought out his notepad keeping a list of the most popular names people yelled out. He compiled a final selection and tapped it with the tip of his pen. "Name suggestions," he announced, then clicked his pen. "ThePrettyKasurian?”
Skeena’s tail fluffed and she gave Ranjaz a light push for his suggestion. “No, that’s silly.”
“CatCuddler?” Allistan offered next, and Danyd beamed. But Skeena shook her head and Allistan moved on. “KasurianTailz?” Another headshake. “FeninksFriends?”
Highly disliking the direction the offered names were going in, Skeena took a deep breath and looked to Aaron. "I had an idea of my own," she said, then paused as everyone around grew quiet again. "DeathsEmbrace," she managed to squeak out into the silence of the room.
Aaron rolled the name around in his mind, considering it. "Pretty awesome name, I'll admit, but it sounds a bit dark. How about HugOfDeath?"
The brave leokas hugger beamed, and her tail swished. "I love it!"
With a few quick taps of his phone, and a final confirming not from Skeena, the first video was thus uploaded to the HugOfDeath channel. To celebrate this momentous event, as well as their last full cycle together, chocolates were shared as well as stories and jokes. Time passed quickly as everyone laughed and bonded, and the human felt a weight lift from his shoulders.
As Allistan was collecting the results of the tasting an alert suddenly came through to Aaron’s phone. The GalacTube portal had gone down due to massive demand. Looking into the use statistics, it seemed that half of Kasur was watching - and sharing - Skeena's video, along with millions of others across the Galactic Federation. Aaron congratulated her on her success and newfound infamy, and started running off a list of promotional items she could start selling - including a large leokas plushy with a tiny heartbeat. He promised to buy the first one, and even gave her a tagline for the adverts: So cute, you’ll love them in a heartbeat. It drew several groans from around the table.
Belatedly noticing that Jar'Beck hadn't joined them for lunch, Aaron left the celebrations to check on him. With his hands full of food and a selection of chocolates, he had to improvise when he came to the lawyer's office and found that the door failed to open automatically. “Knock knock!”
The Ashi pushed a button on his desk screen and the door slid open. “My apologies, I was caught up in my work.” He then saw the plates laden with food. “Oh, Captain. You didn’t need to trouble yourself.”
Aaron winced at the use of rank. “AAAR-RON. Cut the Captain shit.” He put the plates amongst the notes and datapads. “Also, you don’t need to lock the door. I told him to stop.”
Jar’Bek’s eye twitched. “He broke in here last night, I know it. My seat was adjusted differently again this morning. He does it just often enough to slowly irritate me.”
The human nodded. “I’ve spoken to him, and he said he’ll stop. But, honestly, ignoring him is the best way to handle it. I don’t think locking your door makes a difference.”
The Ashi clenched his fist. “No! I will beat that Kittran at his own game. I have studied human pranks,” he proclaimed, and Aaron groaned. Prank wars never ended well. “I have a cunning plan.”
Aaron was going to have to head this off. “Yes, perhaps, but I think I may have a more cunning one. Ignore him.”
“Well, mine’s pretty cunning, Captain,” countered Jar'Bek, clearly determined to get revenge.
Considering the fact that Ranjaz was a master criminal with a somewhat mysterious past, and had no difficulty bypassing the ship's security, the human remained doubtful. “Yes, but not cunning enough, I imagine.”
The lawyer was slightly offended. Surely, he was smarter than the petty thief. “Well, that depends how cunning you mean, Captain.”
“Well, pretty damn cunning. How cunning do you think I mean?”
Jar’Bek leaned in conspiratorially. “Well, mine’s quite cunning, Captain.”
Aaron was losing his patience. “Alright, then, let’s hear it! Let’s hear what’s so damn cunning!”
The lawyer leaned in closer, ready to reveal his master plan. “Right, well, first of all, you get him to come with you–”
Instantly, the human had heard enough. How suspicious would the Kittran be if he asked him to come to the lawyers office, the very one he was previously banned from? “Oh yes, very cunning. Brilliantly cunning. I ask him to come with me and then…then stab him, perhaps. How cunning can you get?”
Even with his raider background, and knowledge of the viciousness of humans, the lawyer was shocked. “Stab? Goodness no, I thought a pie to the face would be suitably humiliating.”
Aaron saw his reply coming, and couldn't restrain himself. He couldn't decide whether it would be more suitable to slap the Ashi, or himself. “Do you know what Ranjaz is particularly good at?” He waited for effect, not expecting a reply. “Ducking.”
submitted by Sooperdude24 to HFY [link] [comments]

Valhelsia 2 Crash After Opening. Is this a corrupted chunk?

I really don't know what to do. Please help. Here's the crash log:

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 8/31/20 10:10 PM
Description: Exception in server tick loop

java.util.concurrent.CompletionException: java.lang.IllegalStateException: Loading connector blusunrize.imm[email protected]77614e85 at BlockPos{x=-288, y=65, z=-5970} in net Connectors: {BlockPos{x=-288, y=65, z=-5970}=blusunrize.imm[email protected]6b0d59df, BlockPos{x=-288, y=65, z=-5967}=blusunrize.imm[email protected]7fb63aac, BlockPos{x=-292, y=67, z=-5976}[email protected]d2, BlockPos{x=-290, y=67, z=-5975}[email protected]35, BlockPos{x=-292, y=64, z=-5975}[email protected]9}, connections: {[x=-288, y=65, z=-5970, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5970, index=0]]], [x=-288, y=65, z=-5967, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5967, index=0]]], [x=-290, y=67, z=-5975, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=67, z=-5976, index=0]], Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=64, z=-5975, index=0]], Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5967, index=0]], Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5970, index=0]]], [x=-292, y=67, z=-5976, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=67, z=-5976, index=0]]], [x=-292, y=64, z=-5975, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=64, z=-5975, index=0]]]}, but current IIC is blusunrize.imm[email protected]6b0d59df
at java.util.concurrent.CompletableFuture.encodeThrowable([]( \~\[?:1.8.0\_51\] {} at java.util.concurrent.CompletableFuture.completeThrowable([]( \~\[?:1.8.0\_51\] {} at java.util.concurrent.CompletableFuture.uniApply([]( \~\[?:1.8.0\_51\] {} at java.util.concurrent.CompletableFuture$UniApply.tryFire([]( \~\[?:1.8.0\_51\] {} at [java.util.concurrent.CompletableFuture$](https://java.util.concurrent.CompletableFuture$[]( \~\[?:1.8.0\_51\] {} at\_219083\_b(SourceFile:58) \~\[?:?\] {re:classloading} at$$Lambda$20880/ Source) \~\[?:?\] {} at net.minecraft.util.concurrent.ThreadTaskExecutor.func\_213166\_h(SourceFile:144) \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at$ChunkExecutor.func\_213166\_h(SourceFile:551) \~\[?:?\] {re:classloading} at net.minecraft.util.concurrent.ThreadTaskExecutor.func\_213168\_p(SourceFile:118) \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at$ChunkExecutor.func\_213168\_p(SourceFile:560) \~\[?:?\] {re:classloading} at net.minecraft.util.concurrent.ThreadTaskExecutor.func\_213161\_c(SourceFile:127) \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at\_212849\_a\_(SourceFile:139) \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:performant.mixins.json:world.chunk.ServerChunkProviderMixin,pl:mixin:APP:performant.mixins.json:world.chunk.ServerChunkProviderThreadsMixin,pl:mixin:A} at\_217353\_a([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:performant.mixins.json:world.WorldMixin,pl:mixin:A} at\_217348\_a([]( \~\[?:?\] {re:mixin,re:classloading} at\_212866\_a\_([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:performant.mixins.json:world.WorldMixin,pl:mixin:A} at\_175726\_f([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:performant.mixins.json:world.WorldMixin,pl:mixin:A} at\_175625\_s([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:performant.mixins.json:world.WorldMixin,pl:mixin:A} at[]( \~\[?:0.4.2\] {re:classloading} at[]( \~\[?:0.4.2\] {re:classloading} at[]( \~\[?:0.4.2\] {re:classloading} at$$Lambda$21786/1355446723.accept(Unknown Source) \~\[?:?\] {} at java.lang.Iterable.forEach([]( \~\[?:1.8.0\_51\] {} at[]( \~\[?:0.4.2\] {re:classloading} at[]( \~\[?:0.4.2\] {re:classloading} at com.refinedmods.refinedpipes.setup.CommonSetup.lambda$onWorldTick$13([]( \~\[?:0.4.2\] {re:classloading} at com.refinedmods.refinedpipes.setup.CommonSetup$$Lambda$21603/1404085347.accept(Unknown Source) \~\[?:?\] {} at java.util.HashMap$Values.forEach([]( \~\[?:1.8.0\_51\] {} at com.refinedmods.refinedpipes.setup.CommonSetup.onWorldTick([]( \~\[?:0.4.2\] {re:classloading} at com.refinedmods.refinedpipes.RefinedPipes$$Lambda$3714/1259259698.accept(Unknown Source) \~\[?:?\] {} at net.minecraftforge.eventbus.EventBus.doCastFilter([]( \~\[eventbus-2.2.0-service.jar:?\] {} at net.minecraftforge.eventbus.EventBus.lambda$addListener$11([]( \~\[eventbus-2.2.0-service.jar:?\] {} at net.minecraftforge.eventbus.EventBus$$Lambda$2148/255974271.invoke(Unknown Source) \~\[?:?\] {} at []([]( \~\[?:1.15-3.10m\] {re:mixin,re:classloading} at com.performant.coremod.event.EventHandlerB.onPostWorldTick([]( \~\[?:1.15-3.10m\] {re:mixin,re:classloading} at net.minecraftforge.fml.hooks.BasicEventHooks.onPostWorldTick([]( \~\[?:?\] {re:mixin,re:classloading,pl:mixin:APP:performant.mixins.json:forge.BasicEventHooksMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.func\_71190\_q([]( \~\[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func\_71217\_p([]( \~\[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.integrated.IntegratedServer.func\_71217\_p([]( \~\[?:?\] {re:classloading,pl:runtimedistcleaner:A} at []([]( \[?:?\] {re:classloading,pl:accesstransformer:B} at []([]( \[?:1.8.0\_51\] {} 
Caused by: java.lang.IllegalStateException: Loading connector blusunrize.imm[email protected]77614e85 at BlockPos{x=-288, y=65, z=-5970} in net Connectors: {BlockPos{x=-288, y=65, z=-5970}=blusunrize.imm[email protected]6b0d59df, BlockPos{x=-288, y=65, z=-5967}=blusunrize.imm[email protected]7fb63aac, BlockPos{x=-292, y=67, z=-5976}[email protected]d2, BlockPos{x=-290, y=67, z=-5975}[email protected]35, BlockPos{x=-292, y=64, z=-5975}[email protected]9}, connections: {[x=-288, y=65, z=-5970, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5970, index=0]]], [x=-288, y=65, z=-5967, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5967, index=0]]], [x=-290, y=67, z=-5975, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=67, z=-5976, index=0]], Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=64, z=-5975, index=0]], Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5967, index=0]], Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-288, y=65, z=-5970, index=0]]], [x=-292, y=67, z=-5976, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=67, z=-5976, index=0]]], [x=-292, y=64, z=-5975, index=0]=[Connection[type=blusun[email protected]61f9f2d, endA=[x=-290, y=67, z=-5975, index=0], endB=[x=-292, y=64, z=-5975, index=0]]]}, but current IIC is blusunrize.imm[email protected]6b0d59df
at[]( \~\[guava-21.0.jar:?\] {} at blusunrize.immersiveengineering.api.wires.LocalWireNetwork.loadConnector([]( \~\[?:?\] {re:classloading} at blusunrize.immersiveengineering.api.wires.GlobalWireNetwork.onConnectorLoad([]( \~\[?:?\] {re:classloading} at blusunrize.immersiveengineering.api.wires.GlobalWireNetwork.onConnectorLoad([]( \~\[?:?\] {re:classloading} at blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity$LoadUnloadEvent.lambda$static$0([]( \~\[?:?\] {re:classloading} at blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity$LoadUnloadEvent$$Lambda$21770/1485564085.accept(Unknown Source) \~\[?:?\] {} at [blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity$](https://blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity$[]( \~\[?:?\] {re:classloading} at blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity.queueEvent([]( \~\[?:?\] {re:classloading} at blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity.onLoad([]( \~\[?:?\] {re:classloading} at\_175700\_a([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:performant.mixins.json:world.WorldMixin,pl:mixin:A} at\_147448\_a([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:performant.mixins.json:world.WorldMixin,pl:mixin:A} at$null$25([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:A} at$$Lambda$21047/672300517.apply(Unknown Source) \~\[?:?\] {} at com.mojang.datafixers.util.Either.lambda$mapLeft$0([]( \~\[datafixerupper-2.0.24.jar:?\] {re:classloading} at com.mojang.datafixers.util.Either$$Lambda$20984/191223081.apply(Unknown Source) \~\[?:?\] {} at com.mojang.datafixers.util.Either$[]( \~\[datafixerupper-2.0.24.jar:?\] {} at com.mojang.datafixers.util.Either.mapLeft([]( \~\[datafixerupper-2.0.24.jar:?\] {re:classloading} at$func\_219200\_b$26([]( \~\[?:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:A} at$$Lambda$21044/1465826208.apply(Unknown Source) \~\[?:?\] {} at java.util.concurrent.CompletableFuture.uniApply([]( \~\[?:1.8.0\_51\] {} ... 38 more 

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Minecraft Version: 1.15.2 Minecraft Version ID: 1.15.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2021994096 bytes (1928 MB) / 5773459456 bytes (5506 MB) up to 6737100800 bytes (6425 MB) CPUs: 8 JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx7228m -Xms256m -XX:PermSize=256m ModLauncher: 5.1.2+70+master.2845bb9 ModLauncher launch target: fmlclient ModLauncher naming: srg ModLauncher services: /eventbus-2.2.0-service.jar eventbus PLUGINSERVICE /forge-1.15.2-31.2.36.jar object\_holder\_definalize PLUGINSERVICE /forge-1.15.2-31.2.36.jar runtime\_enum\_extender PLUGINSERVICE /accesstransformers-2.1.3-shadowed.jar accesstransformer PLUGINSERVICE /forge-1.15.2-31.2.36.jar capability\_inject\_definalize PLUGINSERVICE /forge-1.15.2-31.2.36.jar runtimedistcleaner PLUGINSERVICE /forge-1.15.2-31.2.36.jar fml TRANSFORMATIONSERVICE /MixinBootstrap-1.0.3.jar mixinbootstrap TRANSFORMATIONSERVICE /MixinBootstrap-1.0.3.jar mixin PLUGINSERVICE /MixinBootstrap-1.0.3.jar mixinbootstrap PLUGINSERVICE FML: 31.2 Forge: net.minecraftforge:31.2.36 FML Language Providers: [email protected] [email protected] [email protected] Mod List: NetherPortalFix\_1.15.2-6.0.2.jar NetherPortalFix {[email protected] DONE} aiotbotania-1.15.2-1.2.3.jar AIOT Botania {[email protected] DONE} scenic-1.15.2-1.0.2.jar Scenic {[email protected] DONE} refinedpipes-0.4.2.jar Refined Pipes {[email protected] DONE} mcws-win-1.15.2-v1.0.2.jar Macaw's Windows {[email protected] DONE} SilentMechanisms-1.15.2-0.8.0+59.jar Silent's Mechanisms {silents\[email protected]+59 DONE} Neat 1.6-22.jar Neat {[email protected] DONE} essentials-1.15.2-2.7.4.jar Essentials {[email protected] DONE} TerraForged-1.15.2-0.0.15.jar TerraForged {[email protected] DONE} BetterTitleScreen-1.15.2-1.9.jar Better Title Screen {[email protected] DONE} XaerosWorldMap\_1.10.1\_Forge\_1.15.2.jar Xaero's World Map {[email protected] DONE} CookingForBlockheads\_1.15.2-8.0.3.jar Cooking for Blockheads {[email protected] DONE} Controlling- Controlling {[email protected] DONE} ReAuth-1.14-1.15-3.8.1.jar ReAuth {[email protected] DONE} Placebo-1.15.2-3.1.0.jar Placebo {[email protected] DONE} Powah-1.15.2-1.1.15.jar Powah {[email protected] DONE} Bookshelf-1.15.2-5.6.40.jar Bookshelf {[email protected] DONE} u\_team\_core-1.15.2- U Team Core {[email protected] DONE} randompatches-1.15.2- RandomPatches {[email protected] DONE} DarkUtilities-1.15.2-3.1.8.jar Dark Utilities {[email protected] DONE} Apotheosis-1.15.2-3.2.4.jar Apotheosis {[email protected] DONE} ProgressiveBosses-2.1.5-mc1.15.2.jar Progressive Bosses {[email protected] DONE} mcw-doors-1.0.0-mc1.15.2.jar Macaw's Doors {[email protected] DONE} MekanismGenerators-1.15.2- Mekanism: Generators {[email protected] DONE} Hwyla-forge-1.10.8-B72\_1.15.2.jar Waila {[email protected] DONE} JustEnoughResources-1.15.2- Just Enough Resources {[email protected] DONE} mysticallib-1.15.2-2.0.1.jar Mystical Lib {[email protected] DONE} absentbydesign-1.15.2-1.1.0.jar Absent By Design Mod {[email protected] DONE} refinedstorage-1.8.8.jar Refined Storage {[email protected] DONE} structure-gel-api-1.15.2-1.1.0.jar Structure Gel API {structure\[email protected] DONE} PackMenu-1.15.2-1.2.7.jar Pack Menu {[email protected] DONE} mcw-bridges-1.0.4fix-mc1.15.2.jar Macaw's Bridges {[email protected] DONE} lightestlamp-3.4.3.jar Lightest Lamps {[email protected] DONE} industrial-foregoing-1.15.2-2.3.3-e356e61.jar Industrial Foregoing {[email protected] DONE} useful\_backpacks-1.15.2- Useful Backpacks {[email protected] DONE} torchmaster-2.2.2.jar Torchmaster {[email protected] DONE} AmbientSounds\_v3.0.20\_mc1.15.2.jar Ambient Sounds {[email protected] DONE} BiomesOPlenty-1.15.2- Biomes O' Plenty {[email protected] DONE} phosphor-forge-mc1.15.2-0.5.2+build.4.jar Phosphor {[email protected]+build.4 DONE} MekanismAdditions-1.15.2- Mekanism: Additions {[email protected] DONE} valhelsia\_structures-15.0.3a.jar Valhelsia Structures {valhelsia\[email protected] DONE} Lollipop-1.15.2-1.0.16.jar Lollipop {[email protected] DONE} toughnessbar-5.0.jar Toughness Bar {[email protected] DONE} mcw-trapdors-1.0.0fix-mc1.15.2.jar Macaw's Trapdoors {[email protected] DONE} SilentGear-1.15.2-1.11.3+160.jar Silent Gear {[email protected]+160 DONE} simplefarming-1.15.2-1.3.0.jar Simple Farming {[email protected] DONE} fairylights-3.0.8-1.15.2.jar Fairy Lights {[email protected] DONE} SolarFluxReborn-1.15.2-15.2.3.jar Solar Flux Reborn {[email protected] DONE} curios-FORGE-1.15.2- Curios API {[email protected] DONE} Botania-r1.15-388.jar Botania {[email protected] DONE} Patchouli-1.15.2-1.2-35.jar Patchouli {[email protected] DONE} extlights-2.1.jar Extended Lights {[email protected] DONE} config-2-3.0.jar Cloth Config v2 API {[email protected] DONE} libnonymous-1.15.2- Libnonymous {[email protected] DONE} elevatorid-1.15.2-1.7.1.jar Elevator Mod {[email protected] DONE} MekanismTools-1.15.2- Mekanism: Tools {[email protected] DONE} mcw-roofs-1.0.2-mc1.15.2\_1.15.1.jar Macaw's Roofs {[email protected] DONE} furniture-7.0.0-pre16-1.15.1.jar MrCrayfish's Furniture Mod {[email protected] DONE} curiouselytra-FORGE-1.15.2-2.0.jar Curious Elytra {[email protected] DONE} cc-tweaked-1.15.2-1.91.0.jar CC: Tweaked {[email protected] DONE} AI-Improvements-1.15.2-0.3.0.jar AI-Improvements {[email protected] DONE} mcw-furniture-1.0.1-mc1.15.1 1.15.2.jar Macaw's Furnitures {[email protected] DONE} cherishedworlds-FORGE-1.15.2- Cherished Worlds {[email protected] DONE} BetterBurning-1.15.2-1.3.4.jar BetterBurning {[email protected] DONE} incubation-1.0.4-1.15.2.jar Incubation {[email protected] DONE} FastLeafDecay-v22.jar FastLeafDecay {[email protected] DONE} CodeChickenLib-1.15.2- CodeChicken Lib {[email protected] DONE} ServerTabInfo-1.15.2-1.2.8.jar Server Tab Info {[email protected] DONE} BetterMineshaftsForge-1.15.2-1.3.jar YUNG's Better Mineshafts {[email protected] DONE} SimpleDiscordRichPresence-1.15.2-1.2.7.jar Simple Discord Rich Presence {[email protected] DONE} leavesdecayonotherleaves-1.1.jar Leaves Decay on other Leaves {[email protected] DONE} BetterAdvancements-1.15.2- Better Advancements {[email protected] DONE} QuarkOddities-1.15.2.jar Quark Oddities {[email protected] DONE} inventorysorter-1.15.2-17.0.0.jar Simple Inventory Sorter {[email protected] DONE} TrashSlot\_1.15.2-11.0.0.jar TrashSlot {[email protected] DONE} torchslabmod-1.15.2\_v1.7.0.jar Torch Slab Mod {[email protected] DONE} EquipmentTooltips-1.15.2-1.4.3+14.jar Equipment Tooltips {[email protected]+14 DONE} mining-helmet-1.15.2-1.0.8.jar Mining Helmet {mining\[email protected] DONE} OldJavaWarning-1.15.2-3.0.2.jar OldJavaWarning {[email protected] DONE} jei-1.15.2- Just Enough Items {[email protected] DONE} kubejs- KubeJS {[email protected] DONE} JEIEnchantmentInfo-1.16.1-1.2.0.jar JEI Enchantment Info {[email protected] DONE} Druidcraft-1.15-0.4.31.jar Druidcraft {[email protected] DONE} AttributeFix-1.15.2-7.0.2.jar AttributeFix {[email protected] DONE} the-conjurer-1.15.2-1.0.7.jar The Conjurer {conjurer\[email protected] DONE} Abnormals-Core-1.15.2-1.0.6.jar Abnormals Core {abnormals\[email protected] DONE} Buzzier-Bees-1.15.2-1.5.2.jar Buzzier Bees {[email protected] DONE} Mekanism-1.15.2- Mekanism {[email protected] DONE} caelus-FORGE-1.15.2-2.0-beta3.jar Caelus API {[email protected] DONE} Upgrade-Aquatic-1.15.2-1.7.1.jar Upgrade Aquatic {upgrade\[email protected] DONE} WAWLA-1.15.2-3.0.4.jar WAWLA {[email protected] DONE} create-mc1.15.2\_v0.2.4d.jar Create {[email protected]\_v0.2.4d DONE} Waystones\_1.15.2-6.0.2.jar Waystones {[email protected] DONE} Clumps- Clumps {[email protected] DONE} light-overlay-4.7.1.jar Light Overlay Forge {[email protected] DONE} comforts-FORGE-1.15.2- Comforts {[email protected] DONE} NaturesCompass-1.15.2-1.8.5.jar Nature's Compass {[email protected] DONE} FruitTrees-1.15.2-1.5.2.jar Fruit Trees {[email protected] DONE} Kiwi-1.15.2-2.8.3.jar Kiwi {[email protected] DONE} SimpleStorageNetwork-1.15.2-1.0.1.jar Simple Storage Network {[email protected] DONE} decorative\_blocks-1.15.2-1.7.jar Decorative Blocks {decorative\[email protected] DONE} BotanyPots-1.15.2-2.0.27.jar BotanyPots {[email protected] DONE} curioofundying-FORGE-1.15.2-3.0.jar Curio of Undying {[email protected] DONE} snowundertrees-1.15.2-v1.1.1.jar Snow Under Trees {[email protected] DONE} BonsaiTrees- Bonsai Trees 2 {[email protected] DONE} mcjtylib-1.15-4.1.4.jar McJtyLib {[email protected] DONE} rftoolsbase-1.15-1.1.3-beta.jar RFToolsBase {[email protected] DONE} xnet-1.15-2.1.7-beta.jar XNet {[email protected] DONE} rftoolsstorage-1.15-1.1.6-beta.jar RFToolsStorage {[email protected] DONE} rftoolscontrol-1.15-3.0.4-beta.jar RFToolsControl {rfto[email protected] 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submitted by UltraPr0be to FeedTheBeastCrashes [link] [comments]

What if Sticker Star was Good?

That is right guys, i'm gonna do the task of REMAKING Sticker star in this very post. I will explain to you guys my version of sticker star, this will be VERY long so... make yourself comfortable!
Note: things i want to keep in the game is the sticker gimmick and miyamoto's wish of only characters from the mario world but i will also upgrade these things, with more Towns and a leveling up system
Now... let's a GO!
Story: Mario and luigi are at their house, with pictures of the partners from 64, TTYD and SPM. they get a letter from A normal Paratroopa, luigi asks:
-Hey! thanks for the mail... but where is parakarry?
-Oh! yeah parakarry, he is on vacation says the paratroopa
Luigi brings the letter to mario and it says they are invited to a sticker festival! located in a far away town called... Decalburg, a town that unites toads and minions alike to celebrate.
-Wow! a town for toads and bowser's goons? seems suspicious.. i have never been there before!... but the letter does have the princess's signature so we should go! You know how she can get impatient
Once arrived, the mario brothers see toads and goombas and koopas celebrating with each other
peach then arrives on stage and says:
-Thank you to everyone who came here! As you all know today is the sticker festival, where a comet falls from the sky and grants one person's wish, i know everyone must be here for the comet, but what makes this so special, is for all of you to be toghethe-
An evil laughter cuts her off
it's Bowser! followed by kamek and they have the comet!
-ARgh Argh Argh! fooooooools! i now have the comet and it was suprisingly easy to get! thanks for the distraction princess! now... i'm about to do some evil shenanigans with it!
The toads, goombas and koopas all panic
With all of this commotion happening, bowser decides to make a wish
- I, the great king Bowser, i wish for.... ummm... Kamek! what was my wish again?
-your forgetfulness... you have it written on a piece of paper in your pocket
- oh yeah... my bad.. ahem, I, the great king Bowser! wish for... The Power of This Very Comet to be mine!!!
now that the wish has been done. normally the comet would just disappear... but now that its not in the sky anymore it explodes into 6 Royal Crowns, and one falls on bowser giving him even more power!...the immense power causes a white-out ( a black out but the screen is white )....
1 week later
Mario wakes up in a broken and empty dealburg. you have the ability to move around, you find something buried.. under the stage.. its kersti!
-hello there!... you must have just woke up! im kersti! you know, the spirit that guards the sticker comet? i normally come around at exactly the moment where something bad happens to the comet... but i was... late... and now all of this is because of me... you are the first person i met here! since i bet you know this place more than me.. i'm just gonna follow you!
and thus after that mario learns that decalburg is empty as everyone left, mario also learns that he was asleep for a whole week! so alot of things changed...

Gameplay: First of all i'm keeping the world map because it would be more accesable as this is the 3DS and it's main thing is just to pick up and play.
i also think that the ability to stick objects in the overworld with kersti picking you up is dumb so i want it out of the game
The stickers... oh boy! in my version, Stickers are still found in shops BUT! in the overworld, they will not be as common as in the real game, Instead of a big unorganized book with stickers, the book will have one page for one type of attack: A Jump attack page, A hammer attack Page, an Item page, and a Thing Stickers page, another thing im changing, is the number of things in the game normally, there are 64 thing stickers, but my version only has:
Watering can
Light Bulb
Bowling Ball
Squirt Gun
Cat o Luck
Boom Box
these are all of the thing stickers i think should be in the game alone, i also think thing stickers should be alot rarer and you can only have one of each in your Thing inventory
i also want to remove the unfairly OP stickers and every Flashy version of every stickers, but i think only the shiny stickers should stay, and here, they are as rare as badges in TTYD
now, you will always be able to use two stickers per turn ( so no battle roulette ) so how will kersti be useful?... Tattle, that is right, by pressing whatever button activated the battle roulette, paying kersti 10 coins will make kersti tattle an enemy like goombella, and that means that the museum will also have a room with all the tattles you found just like in TTYD.
to complete a level, you have to, just like in the game, find a comet piece, but now that the Gameplay is better, perhaps collecting them will be more enjoyable.
the battles will work very differently, first just as an aesthtetic change, let's put the battle on a stage similar to the one in the BETA of sticker star. in battle, stickers will work the same as how they did in the game, BUT! when you finish a battle you get EXP! how i want the leveling up system to work, is the same style as how arlo wants the color splash leveling up system to be
when leveling up, you have the choice to:
+5 Max HP
additional Jump attack page
additional Hammer attack page
additional item and elemental attack page
and after beating a world boss you get:
A Royal crown sticker which gives you specific buffs

Areas: first: Decalburg will be MUCH bigger, and after each world, some toads and minions will come back to the town.
the first chapter, will first be consisted of grass levels, and then becoming mountain levels, and in the middle of these, there is a monty mole town who is being harrased by the megasparkle goomba who now uses his power to rule the land, his tower is bigger and has more puzzles, after beating him, the town will be peaceful again, and monty moles, and red toads will join Decalburg along with some goombas, defeating megasparkle goomba give you his crown which buffs attack power but you can only use it once every 5 battles, that also goes for every other crown

The second chapter has five levels all immediatly open for you. after completing the levels in any order you would like, you discover a band of friendly mexican shy guys, and they are on a WORLD TOUUUUR! ( shameless total drama reference here ) and they say that they plan on making their next concert on the big tower that you can see in the distance, and because you know that the next royal sticker is over there, you tag along! after a big pyramid level and mexican shy guys heping you out by being comic reliefs, you arrive at the center of the stadium, once the mexicans are about to start their concert, Tower Power Pokey comes out of the ground
-Who dares walk on my sacred sand?!
and the battle begins! after defeating him, the mexicans thank you and you get another royal crown! which buffs your Blocking during an enemy's attack, after this, the mexican shy guys, yellow toads and some pokeys join Decalburg

the third chapter begins in the forest, with swamps and tall trees, after 2 levels of this, you find wiggler's treehouse! wiggler welcomes you and after exploring the treehouse you find out wiggler has the remaining comet pieces of the whole chapter! and wiggler will only give them to you if you find his three lost segments, they are all lost in the poisonous part of the forest and you will need to find them. here, they are hidden in better areas than they were in the real game, like one is hidden in the scuttlebug cave you fall in, after collecting them all, wiggler will give you the comet pieces! and because he is so happy, he decides to give you a ride to te source of all of this poison... Gooper Blooper who now has a much better fight as he does not require a thing sticker. his crown will give you additionnal max health ( kinda like a golden apple in minecraft ). bloopers, Purple toads and piranha plants will join Decalburg after this

Surfshine Harbor is still in the game, but now its not a big cheep cheep not allowing you to continue, but a very convenient lock on the door of the boat that requires three royal stickers, toads will also keep making remarks at how weirdly specific the lock is. but there will be a bowser Jr fight when you open the lock

the fourth chapter has a war between shy guys and boos as the shy guys want spring back, and the boos want winter to stay, this chapter has two different paths each with two levels, the path on the left will have the shy guy town at the end, and the right one has a mansion at the end, this chapter gives you the task of reuniting both colonies, obstacles here will have boos and shy guys throwing things at each other and you have to dodge these things, at the end, when you reunite both villages, they come to an understanding that spring should come back, but right when they are about to shake hands, a giant bowser snow statue appears and wrecks everything, you go through a minecart level, and you fight him, after that it is discovered that mizzter blizzard was behind it all and he got mad when he discovered both colonies wanted spring back, after defeat, he will say in a weak voice
- i don't want to melt... i don't want to melt... i don't want to-....
and he melted, his crown buffs defense and after this, shy guys, blue toads, and boos join Decalburg

the fifth Chapter takes place in a forest where savage spear guys live, the spear guys hunt wild yoshis for their... paper meat, after 2 levels, you find a giant volcano which looks like its about to errupt! you have to gather every spear guys and yoshi ( kinda like in the great boggly tree from TTYD ) in a time limit or else its game over, after that, you go inside the volcano and find out petey piranha is responsable for the eruption, he still eats kersti but now that in my version she isnt a bland copy of starlow maybe you will feel bad for her? after his defeat you will gain his crown which gives you an extra spot for an attack ( just like how you get a perfect on the battle roulette ) spear guys, green toads and yoshis will join decalburg after this.

finally you arrive at the entry to bowsers castle, kamek reports to him that you are near, but bowser just says
- come on kamek! i'm an all powerful being! and i doubt he has any star spirits or crystals to help him out!
you use all of the crowns you gained to open portal to his castle, you enter and you are in a big open castle level, ( after completing an airship level with bowser Jr ) you finally arrive at bowser's throne room, he mocks you a little and then the battle begins! no required thing stickers now so its all just skill and strategy, his second phase now will be different, after he loses his crown, you go to pick it up but, bowser tricks you and takes your sticker book! he it eats along with his crown he was wearing and he becomes...
Sticker Comet Bowser
his fire attacks triple in damage and he just destroys you! you don't even have your sticker book so... no attacks! when are at 1 HP kersti comes out and says
-... look mario, i didn't know if i would have to do this but... you know how i'm basically a sticker right?... well i am the spirit of the comet and my job is to stop the comet if something goes wrong, mario i plead you, use me! as a sticker! my powers along with yours will surely be enough to defeat Sticker Comet Bowser!
using her will just BUFF you alot and you will regain what was in your inventory before you lost it! but now that my version has no shiny and flashy stickers AND no unfairly OP stickers like the infinite Jump, this fight will be harder.
After defeat, everyone comes back to decalburg who now has more people than ever! while the comet is on the ground and broken, it gives mario a wish of his choice, mario thinks about bringing back kersti, but he knows that what he should do, is for the greater good, plus nobody else knows who kersti is, his wish is for the comet to go back to the sky and so, sticker festivals could continue.
and everyone is celebrating...
The End.
The parade in the credits will still occur but now with differences like showing the towns and a bigger decalburg.

Post game content, extra mechanics and more: after finishing the game you unlock... the pit of 100 trials sticker star edition!
and the boss at the end is... Mizzter Shnizzard! blizzard's brother, his attacks are fire based instead of ice, and his final form is a dry bones instead of a snowman
after coming back to chapter 4, its spring! flowers and colorful trees are everywhere! even wiggler moves out to come here!
if you run out of stickers in a fight, kersti will offer you three different packs to buy from her!
Pack 1: 10 jumps, 10 hammers, 2 spike helmets, 1 fire flower and 3 mushrooms for 50 coins
Pack 2: 10 Hopslippers, 10 Eekhammers, 4 tails, 2 fire flowers, 2 ice flowers and 6 mushrooms for 150 coins
Pack 3: 8 Iron Jumps, 8 Hurlhammers, 6 Spike Helmets, 5 fire flowers, 5 ice flowers, 10 mushrooms and 2 1-Up mushrooms for 300 coins
if you chose to not buy anything, you lose the battle. Luigi in this better version of the game, does not hide in different levels and you find him, here he owns the museum! instead of some random toad
another design change or rather... unchange, is that enemies will have their SPM and TTYD designs, like red shoe goombas, koopa troopas with shades, the buzzy beetles with little black dots for eyes, the yoshi's island boos and such but maybe a little more modernized.
here, Kersti is not a bland copy of starlow, but a spirit that will not forgive herself because everything that happened could have been stopped by her... but she wasn't there, she is also useful with her tattle ability and her personality is kinda sassy but not as much as the real kersti
Boss Changes: there are also mini bosses that i removed entirely from the game which are:
Big Buzzy beetle
Big Cheep Cheep
Big Chain Chomp
and i also replaced some of the bosses
Bowser jr 1 is now a normal boss fight and its not a tutorial on using the scissors
kamek 2 and 3 are now harder versions of kamek 1 with no flip flops
And the biggest change of all:
every fight does not require a specific sticker anymore! yay!!!

the Backstories for the bosses are still here but changed, here they are:
Megasparkle goomba: the goomba army served bowser with pride and courage, but one goomba was... mentally ill, he was a crazy fella!! ( almost as crazy as king boomy from avatar the last airbender ) he didn't care about getting paid, but only cared about fighting for his cause. one night, he was just sleeping on the job, and then something fell from the sky... a crown... it conviniently fell on his head and his powers became... More powerful than a mere goomba, so for the week in which mario was supposedely dead, he conquered monty mole town, and he built himslef a tower.

Tower power pokey: he was just a normal pokey... with one little hobby, sleeping under the sand, one night, a crown fell on the sand he was sleeping on, every pokey learned about the goomba who got great power from a crown, so they all tried to take the crown... but they just couldn't as they were all so tall. and when the lucky pokey emerged from the sand, he had a crown on his head, every pokey ran away. and tower power pokey was born, he thought the sand on which he slept under was magic because of what happened so he never moved away from it, even if a tower was planned on being built there.

Gooper Blooper: he was just a party guy, loved to hang out with his buddies and dance, he heard on the koopa news that two weak goons became all powerful beings after gaining crowns, but the goop man didn't care, after all, he is one of bowser's elite forces! but one night, he was just having some fun with the boys, eating beans, but then... the crown, fell from the sky, and onto his little head... poison gushing out and just wouldn't stop, the boys went from normal bloopers, to poison bloopers! they all despised gooper because of that and they left, gooper blooper was lonely as nobody wanted to go near him because poison would not stop coming out of him.

Mizzter Blizzard: it was the end of winter... shy guys were happy! but the boos would'nt come out of their mansions as they hated spring, and so did blizzard, the snow around him was melting... he was terrified of his certain death, he begged again and again to the clouds, to the sky, to the SUN! to let him be, but with no avail... it was night and everything was almost entirely melted, all that was left was his face. pain is all he felt, physical and mentally, but then... hope arrived! a crown fell on his head, and combined with his cold nature, winter came back! the boos were joyful, but the shy guys were bewildered, they knew the boos were ghosts, they must have used dark magic! and so war began.

Petey Piranha: just a normal day for the spear guys! hunting some delicious yoshis for meat, but what they didn't know... was that something was watching them... petey! he got out of his hiding spot and ate all of members of the group that was sent to hunt for food, now having ate his food, it was time for a nap.... but low and behold a crown fell from the sky! but not on his head, but right next to him, a spear guy sees the crown and after hearing the power it can give, he rushed to it! but what he didnt know... is that petey piranha was there, he ran so fast, he ran straight into petey's mouth! petey woke up because of that and was in a fury because he woke up during nap time, he stomped his feet again and again until he tripped on the crown, even more furious he looked at the crown and even if it didn't look edible, he still ate it! thus giving him huge power! and suddenly... he was craving for some dry bones... so he went off to the nearest volcano to get some bones.

Conclusion: w-.....WOW! i made this whole thing! i hope with all my heart that you liked this because... WOW!
tell me in the comments your opinion on this and if there is anything you would change in this huge post.
anyways thank you so much for reading! and good day!

Edit 1: after reading Truenorthstar's comment, i decided to uptade some things because some things he said were true
story has been uptated
Shiny Sticker should stay in the game
battle arena looks more like the sticker star BETA version rather than TTYD
submitted by TheSoulGuy to papermario [link] [comments]

Please help, never seen a crash like this ArrayIndexOutOfBoundsException: 1

I’m worried I’ll never get this world back and I’ve put so much into it. Any help I could get would be amazing. Thank you so much!
WARNING: coremods are present: llibrary (llibrary-core-1.0.11-1.12.2.jar) Inventory Tweaks Coremod (InventoryTweaks-1.63.jar) ForgelinPlugin (Forgelin-1.8.4.jar) OTGCorePlugin (OTG-Core.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) LesslagCorePlugin (lesslag-1.0-1.12.2.jar) iceandfire (iceandfire-1.9.1-1.12.2.jar) Contact their authors BEFORE contacting forge
// I bet Cylons wouldn't have this problem.
Time: 8/12/20 11:40 AM Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 1 at com.pg85.otg.worldsave.BiomeIdData.loadBiomeIdData( at at at at at at at at at at net.minecraft.server.integrated.IntegratedServer.func_71247_a( at net.minecraft.server.integrated.IntegratedServer.func_71197_b( at at

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1103091656 bytes (1051 MB) / 4395630592 bytes (4192 MB) up to 5368709120 bytes (5120 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge Optifine OptiFine_1.12.2_HD_U_F5 49 mods loaded, 49 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
State ID Version Source Signature
LCHIJA minecraft 1.12.2 minecraft.jar None
LCHIJA mcp 9.42 minecraft.jar None
LCHIJA FML forge-1.12.2- e3c3d50c7c986df74c645c0ac54639741c90a557
LCHIJA forge forge-1.12.2- e3c3d50c7c986df74c645c0ac54639741c90a557
LCHIJA ivtoolkit 1.3.3-1.12 minecraft.jar None
LCHIJA otgcore 1.12.2 - v8.3 minecraft.jar None
LCHIJA lesslag 1.0 minecraft.jar None
LCHIJA bspkrscore [1.12]bspkrsCore-universal- None
LCHIJA treecapitator 1.43.0 [1.12]TreeCapitator-client-1.43.0.jar None
LCHIJA uncraftingtable 1.8-beta6 [1.12]UncraftingTable-1.8-beta6.jar None
LCHIJA aether_legacy 1.4.4 aether_legacy-1.12.2-v1.4.4.jar None
LCHIJA aoa3 3.3.2 AoA3-3.3.2.jar 8bddeac148843f40e0b9f69201be2f4b3071700d
LCHIJA atum 2.0.17 Atum-1.12.2-2.0.17.jar None
LCHIJA backpack 3.0.2 backpack-3.0.2-1.12.2.jar None
LCHIJA betternether betternether- None
LCHIJA bibliocraft 2.4.5 BiblioCraft[v2.4.5][MC1.12.2].jar None
LCHIJA openterraingenerator v8.3 OpenTerrainGenerator-1.12.2+-+v8.3.jar None
LCHIJA biomebundle 5.1 Biome_Bundle-1.12.2-v6.1.jar None
LCHIJA blue_skies 1.1.3 blue_skies-1.12.2-v1.1.3.jar None
LCHIJA bookshelf 2.3.557 Bookshelf-1.12.2-2.3.557.jar d476d1b22b218a10d845928d1665d45fce301b27
LCHIJA chameleon 1.12-4.1.3 Chameleon-1.12-4.1.3.jar None
LCHIJA llibrary 1.7.19 llibrary-1.7.19-1.12.2.jar b9f30a813bee3b9dd5652c460310cfcd54f6b7ec
LCHIJA cqrepoured 1.20.1A ChocolateQuestRepoured-1.12.2-1.20.1A.jar None
LCHIJA chunkpregenerator 2.1 Chunk+Pregenerator+V1.12-2.3.jar None
LCHIJA sanlib 1.5.1 SanLib-1.12.2-1.5.1.jar df48348748b5e141b1d118e2302a8d5be930b708
LCHIJA claysoldiers 3.0.0-beta.2 ClaySoldiersMod-1.12.2-3.0.0-beta.2.jar None
LCHIJA damageindicatorsmod 1.0 Damage-Indicators-Mod-1.12.2.jar None
LCHIJA ebwizardry 4.2.11 ElectroblobsWizardry-4.2.11-MC1.12.2.jar None
LCHIJA eplus 5.0.176 EnchantingPlus-1.12.2-5.0.176.jar d476d1b22b218a10d845928d1665d45fce301b27
LCHIJA forgelin 1.8.4 Forgelin-1.8.4.jar None
LCHIJA ichunutil 7.2.2 iChunUtil-1.12.2-7.2.2.jar 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8
LCHIJA gravitygun 7.1.0 GravityGun-1.12.2-7.1.0.jar 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8
LCHIJA iceandfire 1.9.1 iceandfire-1.9.1-1.12.2.jar None
LCHIJA inventorypets 2.0.6 inventorypets-1.12-2.0.6.jar None
LCHIJA inventorytweaks 1.63+release.109.220f184 InventoryTweaks-1.63.jar 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe
LCHIJA ironchest 1.12.2- ironchest-1.12.2- None
LCHIJA jei jei_1.12.2- None
LCHIJA journeymap 1.12.2-5.7.1 journeymap-1.12.2-5.7.1.jar None
LCHIJA jrftl 1.1 JRFTL[1.12.2]-1.1.jar None
LCHIJA lucky 7.6.0 None
LCHIJA som 1.2.10-mc1.12.2 MK1.12.2-1.2.10.jar None
LCHIJA moreoverlays 1.15.1 moreoverlays-1.15.1-mc1.12.2.jar None
LCHIJA mowziesmobs 1.5.6 mowziesmobs-1.5.6.jar None
LCHIJA portalgun 7.1.0 PortalGun-1.12.2-7.1.0.jar 4db5c2bd1b556f252a5b8b54b256d381b2a0a6b8
LCHIJA reccomplex RecurrentComplex- None
LCHIJA roguelike 1.8.0 RoguelikeDungeons-1.12.2-1.8.0.jar None
LCHIJA sanplayermodel 1.1.1 SanLib-1.12.2-1.5.1.jar None
LCHIJA storagedrawers 1.12-5.3.5 StorageDrawers-1.12.2-5.3.8.jar None
LCHIJA twilightforest 3.10.1013 twilightforest-1.12.2-3.10.1013-universal.jar None
Loaded coremods (and transformers): llibrary (llibrary-core-1.0.11-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher Inventory Tweaks Coremod (InventoryTweaks-1.63.jar) invtweaks.forge.asm.ContainerTransformer ForgelinPlugin (Forgelin-1.8.4.jar)
OTGCorePlugin (OTG-Core.jar) com.pg85.otg.forge.asm.excluded.OTGClassTransformer IvToolkit (IvToolkit-1.3.3-1.12.jar)
LesslagCorePlugin (lesslag-1.0-1.12.2.jar)
iceandfire (iceandfire-1.9.1-1.12.2.jar) com.github.alexthe666.iceandfire.patcher.IceAndFireRuntimePatcher GL info: ERROR RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' OptiFine Version: OptiFine_1.12.2_HD_U_F5 OptiFine Build: 20191204-141934 Render Distance Chunks: 8 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.0 NVIDIA 446.14 OpenGlRenderer: GeForce GTX 970/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 4
submitted by zackhmananoff to FeedTheBeastCrashes [link] [comments]

Blood N Bones Crashing

I just downloaded blood n bones off of twitch and whenever i try to play it crashes. Here is the crash report ---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 8/9/20 7:13 PM
Description: Initializing game

java.lang.ArrayIndexOutOfBoundsException: 0
at bspkrs.util.ModVersionChecker.([]( at bspkrs.util.ModVersionChecker.([]( at bspkrs.util.ModVersionChecker.([]( at bspkrs.armorstatushud.fml.ArmorStatusHUDMod.preInit([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([]( at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.sendEventToModContainer([]( at cpw.mods.fml.common.LoadController.propogateStateMessage([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.distributeStateMessage([]( at cpw.mods.fml.common.Loader.loadMods([]( at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading([]( at net.minecraft.client.Minecraft.func\_71384\_a([]( at net.minecraft.client.Minecraft.func\_99999\_d([]( at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at net.minecraft.launchwrapper.Launch.launch([]( at net.minecraft.launchwrapper.Launch.main([]( 

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
at bspkrs.util.ModVersionChecker.([]( at bspkrs.util.ModVersionChecker.([]( at bspkrs.util.ModVersionChecker.([]( at bspkrs.armorstatushud.fml.ArmorStatusHUDMod.preInit([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at cpw.mods.fml.common.FMLModContainer.handleModStateEvent([]( at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.sendEventToModContainer([]( at cpw.mods.fml.common.LoadController.propogateStateMessage([]( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at[]( at[]( at[]( at[]( at []([]( at cpw.mods.fml.common.LoadController.distributeStateMessage([]( at cpw.mods.fml.common.Loader.loadMods([]( at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading([]( at net.minecraft.client.Minecraft.func\_71384\_a([]( 

-- Initialization --
at net.minecraft.client.Minecraft.func\_99999\_d([]( at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke([]( at sun.reflect.DelegatingMethodAccessorImpl.invoke([]( at java.lang.reflect.Method.invoke([]( at net.minecraft.launchwrapper.Launch.launch([]( at net.minecraft.launchwrapper.Launch.main([]( 

-- System Details --
Minecraft Version: 1.6.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 804674544 bytes (767 MB) / 1073741824 bytes (1024 MB) up to 6442450944 bytes (6144 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xmx6G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 150 mods loaded, 150 mods active mcp{8.09} \[Minecraft Coder Pack\] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{} \[Forge Mod Loader\] (minecraftforge- Unloaded->Constructed->Pre-initialized Forge{} \[Minecraft Forge\] (minecraftforge- Unloaded->Constructed->Pre-initialized AppliedEnergistics-Core{rv14.finale3} \[AppliedEnergistics Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized CodeChickenCore{[](} \[CodeChicken Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized denLib{3.2.6} \[denLib\] (minecraft.jar) Unloaded->Constructed->Pre-initialized Evoc{1.0.0} \[Evoc\] (minecraft.jar) Unloaded->Constructed->Pre-initialized gasesCore{[](} \[Glenn's Gases Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized gasesFrameworkCore{[](} \[Gases Framework Core\] (minecraft.jar) Unloaded->Constructed->Pre-initialized MobiusCore{1.2.2} \[MobiusCore\] (minecraft.jar) Unloaded->Constructed->Pre-initialized NotEnoughItems{[](} \[Not Enough Items\] (notEnoughItems Unloaded->Constructed->Pre-initialized PowerCrystalsCore{1.1.8} \[PowerCrystals Core\] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized TConstruct-Preloader{0.0.1} \[Tinkers Corestruct\] (minecraft.jar) Unloaded->Constructed->Pre-initialized DenEvents{1.0} \[DenEvents\] (DenEvents.jar) Unloaded->Constructed->Pre-initialized bspkrsCore{v5.2(1.6.4)} \[bspkrsCore\] (\[1.6.4\][]( Unloaded->Constructed->Pre-initialized ArmorStatusHUD{v1.15(1.6.4)} \[ArmorStatusHUD\] (\[1.6.4\][]( Unloaded->Constructed->Errored StatusEffectHUD{v1.19(1.6.4)} \[StatusEffectHUD\] (\[1.6.4\][]( Unloaded->Constructed->Errored AppliedEnergistics{rv14.finale3} \[Applied Energistics\] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized Backpack{1.28.37} \[Backpack\] (backpack-1.28.37-1.6.x.jar) Unloaded->Constructed->Pre-initialized ComputerCraft{1.63} \[ComputerCraft\] (computerCraft1.63.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded{1.6.4R2.7.9} \[MineFactory Reloaded\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized CoFHCore{[](} \[CoFH Core\] (CoFHCore- Unloaded->Constructed->Pre-initialized NetherOres{1.6.2R2.2.3} \[Nether Ores\] (NetherOres-2.2.3-final.jar) Unloaded->Constructed->Pre-initialized ForgeMultipart{[](} \[Forge Multipart\] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized ThermalExpansion{[](} \[Thermal Expansion\] (ThermalExpansion- Unloaded->Constructed->Pre-initialized BigReactors{0.3.3A} \[Big Reactors\] (bigReactors-0.3.3A.jar) Unloaded->Constructed->Pre-initialized Natura{2.1.14} \[Natura\] (Natura\_mc1.6.X\_2.1.14.jar) Unloaded->Constructed->Pre-initialized BiomesOPlenty{1.2.1} \[Biomes O' Plenty\] (biomesOPlenty-universal-1.6.4- Unloaded->Constructed->Pre-initialized AWWayofTime{v1.0.1g} \[Blood Magic: Alchemical Wizardry\] (Blood Magic []( Unloaded->Constructed->Pre-initialized BnBTweaks{0.1.4} \[Blood N' Bones Tweaks\] (BnBTweaks-mc1.6.4-0.1.4.jar) Unloaded->Constructed->Pre-initialized Waila{1.5.2a} \[Waila\] (Waila\ Unloaded->Constructed->Pre-initialized TConstruct{1.6.X\_1.5.5.7} \[Tinkers' Construct\] (TConstruct\_mc1.6.4\_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized DragonAPI{release} \[DragonAPI\] (DragonAPI 1.6 []( Unloaded->Constructed->Pre-initialized CaveControl{beta} \[CaveControl\] (CaveControl 1.6 []( Unloaded->Constructed->Pre-initialized ChickenChunks{[](} \[ChickenChunks\] (chickenChunks Unloaded->Constructed->Pre-initialized CoFHLoot{[](} \[CoFH Loot\] (CoFHCore- Unloaded->Constructed->Pre-initialized CoFHMasquerade{[](} \[CoFH Masquerade\] (CoFHCore- Unloaded->Constructed->Pre-initialized CoFHSocial{[](} \[CoFH Social\] (CoFHCore- Unloaded->Constructed->Pre-initialized CoFHWorld{[](} \[CoFH World\] (CoFHCore- Unloaded->Constructed->Pre-initialized ConfigMod{v1.0} \[Extended Mod Config\] (configMod for MC []( Unloaded->Constructed->Pre-initialized CoroAI{v1.0} \[CoroAI\] (coroAI for MC []( Unloaded->Constructed->Pre-initialized CreeperCollateral{3.0.3} \[CreeperCollateral\] (creeperCollateral-1.6.4-3.0.3.jar) Unloaded->Constructed->Pre-initialized CustomChestLoot{1.1} \[Custom Chest Loot\] (customChestLoot 1.1 for MC []( Unloaded->Constructed->Pre-initialized DamageIndicatorsMod{[](} \[Damage Indicators\] ([]( Unloaded->Constructed->Pre-initialized DeadlyWorld{1.0.2} \[Deadly World\] (deadlyWorld 1.0.2 for MC []( Unloaded->Constructed->Pre-initialized DynamicLights{1.2.8} \[Dynamic Lights\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_onFire{1.0.3} \[Dynamic Lights on burning\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_creepers{1.0.3} \[Dynamic Lights on Creepers\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_dropItems{1.0.5} \[Dynamic Lights on ItemEntities\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_entityClasses{1.0.0} \[Dynamic Lights on specified Entities\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_mobEquipment{1.0.3} \[Dynamic Lights on Mob Equipment\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_flameArrows{1.0.0} \[Dynamic Lights on Flame enchanted Arrows\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_otherPlayers{1.0.5} \[Dynamic Lights Other Player Light\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized DynamicLights\_thePlayer{1.0.9} \[Dynamic Lights Player Light\] (dynamicLights\_1.6.4.jar) Unloaded->Constructed->Pre-initialized dynamictanks{1.0} \[Dynamic Liquid Tanks 2\] (dynamicTanks2\_v0.0.8a.jar) Unloaded->Constructed->Pre-initialized EnderForest{beta} \[Ender Forest\] (EnderForest 1.6 []( Unloaded->Constructed->Pre-initialized EnhancedPortals3{1.6.4-3.0.0b5e} \[EnhancedPortals\] (enhancedPortals-1.6.4-3.0.0b5e.jar) Unloaded->Constructed->Pre-initialized ExtendedRenderer{v1.0} \[Extended Renderer\] (extendedRenderer for MC []( Unloaded->Constructed->Pre-initialized KeithyUtils{1.3} \[Keithy Utils\] (KeithyUtils-1.6.4-1.3.30.jar) Unloaded->Constructed->Pre-initialized Metallurgy3Core{3.4.0} \[Metallurgy 3 Core\] (Metallurgy-1.6.4- Unloaded->Constructed->Pre-initialized Metallurgy3Vanilla{3.4.0} \[Metallurgy 3 Vanilla\] (Metallurgy-1.6.4- Unloaded->Constructed->Pre-initialized Metallurgy3Base{3.4.0} \[Metallurgy 3 Base\] (Metallurgy-1.6.4- Unloaded->Constructed->Pre-initialized ExtraTiC{0.8.4} \[ExtraTiC\] (ExtraTiC-1.6.4-0.8.4.jar) Unloaded->Constructed->Pre-initialized ExtraUtilities{1.0.3c} \[Extra Utilities\] ([]( Unloaded->Constructed->Pre-initialized flatsigns{1.4.0} \[Flat Signs\] (flatsigns-1.6.2-universal- Unloaded->Constructed->Pre-initialized gasesFramework{[](} \[Gases Framework\] (gasesFramework- Unloaded->Constructed->Pre-initialized gases{[](} \[Glenn's Gases\] (gases- Unloaded->Constructed->Pre-initialized HardcoreEnderExpansion{1.6.1} \[Hardcore Ender Expansion\] (HardcoreEnderExpansion []( Unloaded->Constructed->Pre-initialized pamharvestcraft{1.0} \[Pam's HarvestCraft Base\] (pam's 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\[MFR Compat: Forestry (part 2)\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.9} \[MFR Compat: ForgeMicroblock\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatIC2{1.6.4R2.7.9} \[MFR Compat: IC2\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.9} \[MFR Compat: Mystcraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatPams{1.6.4R2.7.9} \[MFR Compat: Pam's Mods\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized ProjRed|Core{[](} \[ProjectRed\] (projectRedBase-1.6.4- Unloaded->Constructed->Pre-initialized ProjRed|Exploration{[](} \[ProjectRed-Exploration\] (projectRedWorld-1.6.4- Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} \[MFR Compat ProjectRed\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} \[MFR Compat: Railcraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} \[MFR Compat: RP2\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} \[MFR Compat: Sufficient Biomes\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} \[MFR Compat: Thaumcraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} \[MFR Compat: Thermal Expansion\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} \[MFR Compat: TwilightForest\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} \[MFR Compat: Vanilla\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} \[MFR Compat: XyCraft\] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized BuildMod{v1.0} \[Build Mod\] (modBuild for MC []( Unloaded->Constructed->Pre-initialized MineTweaker{1.6.4-2.1.2} \[MineTweaker\] (zMineTweaker-1.6.4-2.3.1.jar) Unloaded->Constructed->Pre-initialized ModTweaker{0.3} \[ModTweaker\] (ModTweaker-1.6.4-0.3.jar) Unloaded->Constructed->Pre-initialized NaturalAbsorption{1.2} \[Natural Absorption\] (naturalAbsorption 1.2 for MC []( Unloaded->Constructed->Pre-initialized NEIAddons{[](} \[NEI Addons\] (neiaddons-mc164- Unloaded->Constructed->Pre-initialized NEIAddons|AE{[](} \[NEI Addons: Applied Energistics\] (neiaddons-mc164- Unloaded->Constructed->Pre-initialized NEIAddons|MiscPeripherals{[](} \[NEI Addons: Misc Peripherals\] (neiaddons-mc164- Unloaded->Constructed->Pre-initialized NEIAddons|ExtraBees{[](} \[NEI Addons: Extra Bees\] (neiaddons-mc164- Unloaded->Constructed->Pre-initialized NEIAddons|Forestry{[](} \[NEI Addons: Forestry\] (neiaddons-mc164- Unloaded->Constructed->Pre-initialized NEIAddons|CraftingTables{[](} \[NEI Addons: Crafting Tables\] (neiaddons-mc164- Unloaded->Constructed->Pre-initialized NEIPlugins{[](} \[NEI Plugins\] (neiplugins- Unloaded->Constructed->Pre-initialized ObsidiPlates{2.0.0} \[Obsidian Pressure Plates\] (obsidiplates-1.6.2-universal- Unloaded->Constructed->Pre-initialized Opis{1.2.2} \[Opis\] (Opis\ Unloaded->Constructed->Pre-initialized MapWriter{2.0.1} \[MapWriter\] (Opis\ Unloaded->Constructed->Pre-initialized ParticleMan{v1.0} \[Particle Man\] (particle Man v1.4 Mod for MC []( Unloaded->Constructed->Pre-initialized ProjRed|Transportation{[](} \[ProjectRed-Transportation\] (projectRedMechanical-BETA-1.6.4- Unloaded->Constructed->Pre-initialized 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(ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized IguanaTweaksTConstruct{1.6.X-1.0.3)} \[TiC Tweaks\] (tictweaks-1.6.4-1.0.3.jar) Unloaded->Constructed->Pre-initialized ForgeMicroblock{[](} \[Forge Microblocks\] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized TConstruct Environment: Sane and ready for action. Bugs may be reported. Launched Version: forge- LWJGL: 2.9.0 OpenGL: GeForce GTX 1660 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 451.67, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map\_client.txt) Resource Pack: Default Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: \~\~ERROR\~\~ NullPointerException: null 
submitted by QuickShotty69 to FeedTheBeastCrashes [link] [comments]

Twilight's Ultimate Guide to the MLP Fandom (version 3.0)

Hello everypony, Twilight again! Seeing as it has been about two years since my last compiled guide, enough time for the show to finally end, I feel it is time to pull out the old guide, blow the dust off, and revise with some more modern fandom relics on top of all the old ones! Nothing has been removed from the old guide, but a lot has happened in two years, and in light of recent copyright laws being passed, and the takedowns of several World Heritage Videos, I feel a revision is in order. So, without further ado, here is...

Twilight's Ultimate Guide to the MLP Fandom (version 3.0)*

Hello there! For whatever reason, it seems you've stumbled upon this humble guide to the My Little Pony fandom. Perhaps you're a new brony looking to see what the fandom has to offer, or maybe you're an outsider coming to see what all the fuss is about. Or perhaps you're already an experienced member of the fandom, just looking to see if there's anything important you might have missed. Whatever your reason for reading this might be, I hope you'll find this guide enlightening.
A good chunk of this guide is basically just a list of what I consider to be the best original animations, songs, comics, artwork, and stories created by the fandom. It will almost certainly be missing some things, as I definitely can't claim to have seen everything the fandom has to offer, but I'm confident I've covered a good chunk of the more popular works.
Keep in mind that unless otherwise stated, the links posted here make no attempt to avoid spoilers for new members of the fandom. The list itself should be reasonably spoiler-free, but click on one of these links without having seen every season of MLP and all the movies and all bets are off (again, unless otherwise stated). That means if you're viewing this list on Reddit using RES and you're concerned about spoilers, make sure none of the below links are expanded before proceeding. Feel free to check with another member of the brony community if you want to be sure that a particular fan work is spoiler-free before you view it. Anyway, read on (and into the comments!) for a massive list of some of the greatest works in the MLP fandom!
*Version 3.0 Edited and Compiled by u/str8aura with gracious permission of template usage from u/Ajedi32


The MLP fandom has a number of very high quality (sometimes even as good or better than that of the original show) animations depicting all sorts of things, including original stories, crossovers with video games, interpretations of events from the show, and more.


Often animators will set their animations to music. Sometimes music from outside the fandom, and sometimes original music from brony musicians inside the fandom. These animated music videos are referred to by those within the fandom as PMVs, Pony Music Videos

Fully-Animated PMVs

These PMVs are composed primarily of original animation from the MLP fandom. There is some overlap here with the "animated" category above, but I tried to put all the videos where the music is a large part of the focus of the animation in this category.

Mashups & Typography

These are PMVs composed using simple motion graphics and/or carefully selected clips and screenshots from the show or other fan-works. These PMVs are much more common, as they're easier to produce than fully-animated PMVs. Here are a few select stand-outs.


As I mentioned in the previous section, there are a number of artists in the MLP fandom who create original songs inspired by the show. Some of these are remixes of songs from the show, while others are entirely original.
There's lots of pretty amazing stuff here; definitely more than I can cover in this post, so here's a sample of some of my favorites. (I tried my best to cram these into just a few major categories, so sorry if the genres don't fit perfectly in all cases here. I'm open to suggestions if you've got any ideas on how to categorize these better.)

Pop (sort of)


Mashups & Remixes



Musical artists

Here are a few of my favorite musical artists in the fandom, some of whom are responsible for the songs mentioned in the section above.

Analysts & Theorycrafters

Some members of the fandom find it fun to critique episodes of the show, or to spend time coming up with theories and headcanons explaining details about the world of Equestria which are not fully explored in the show itself. Here are a few of the more popular ones (including a small sample of some of their best works).

Blind Commentators

Want to relive the joy of seeing the show for the first time? Want to hear what others thought of an episode? A number of people have recorded themselves watching MLP (and related fan works) for the first time (i.e. "blind"), and sharing their thoughts with you as they watch.


There's really so much great content in this category that I can't even begin to compile a comprehensive list of "the best". Below is a small sample of artwork the fandom has created. Beyond that, I suggest you check out what's on DeviantArt and branch out from there. I also have my own collections of my favorite artwork of canon and non-canon characters on DeviantArt which you're free to check out.


Some of the artists in the community have used their skills to create comics about the show. Some of these are random silliness and gags, while others feature original stories.

Character Blogs

These are basically blogs where the featured characters respond to questions from the readers. Try a few, you'll get the idea.

Longform Story Comics



And of course, like just about every other fandom in existence, MLP has a number of fanfictions written about it. I personally haven't explored this area of the fandom too much, but here are a few works others have frequently recommended to me. For discovering more stories, is a good resource, along with some of the reviewer sites and groups out there like Seattle's Angels and the Royal Canterlot Library. Better yet, if you want an actual, physical copy of some of these, Ministry Of Image has quite the collection!


A number of creators have teamed up to create full fledged video games based on the show. For discovering more games and mods, right now Equestria Daily is probably your best bet. Remember, most of these require Flash Players, and those won't be available for much longer.



Trying to find more awesome pony content? Looking to talk with other bronies? There are all sorts of places on the web for that!


Some animators have created parodies of the original show. Lots of random humor and crazy shenanigans here. If you've ever seen any fan-created "abridged series" of other shows, you should a pretty good idea of what these are.
Note that some of the videos in these series may include strong language and mature humor, so be warned.

Memes and Culture

There are a are number of popular memes in the fandom. I don't necessarily consider these to be "top quality" animations or photos (though some of them are pretty funny), but nonetheless they're important to understand in that they give you context for understanding cultural references and inside jokes in the fandom.

Background Ponies

Throughout many episodes in the show you'll often see random ponies placed in the background for the purposes of filling out a crowd or livening up the town. They're basically nameless "extras". Except, thanks to the fandom, they're actually not nameless. In fact, most of these random ponies have names and backstories given to them by the MLP fandom. Here are a few of the more well-known background Ponies:

Continued in the comments

submitted by str8aura to mylittlepony [link] [comments]

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BUILDING THE BEST MOB FARM! - Minecraft - #4 - YouTube

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